![]() ![]() But the bug reoccured.Īnd then I found out when experimenting with the Unity settings for the Model that when playing with the blendshape normals that the result also changes. So I deleted the current facial animations and did them again on one animation to test. I tried to delete the facial animations on all of my face controllers and suddenly the skin was not disappearing anymore! But I still need facial animations. I have a template for this which worked on a previous NPC and adjusting it doesn't change a lot. Looked into Blender export settings for my FBX. (and it is not about the camera distance) Just the last 4 animations have disappearing mesh. (screenshot provided below)Īnd all of my other animations are also working perfectly. It disappears on frame 211, on the frame before everything is completely fine. ![]() Starting at one of my last animations the skin mesh of my character suddenly disappears. I have been working on an NPC for a game and I suddenly encountered a weird bug after importing it into Unity an checking the animations. ![]()
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